

#Opengl 4.4 tv
Release notes available ChangesĪpple TV: Added: Identifier for 2nd generation Apple TV 4K.Īpple TV: Changed: Identifiers for Apple TV HD and first generation Apple TV 4K. Windows: Added Windows 11 support in SystemInfo.operatingSystem. Version Control: Fixed UI overlays in Project view missing on changed assets when force checkout is disabled. Version Control: Fixed NullReferenceException after closing the Plastic SCM window.

Version Control: Fixed console error when selecting object in Scene view hierarchy or creating a new asset. Release notes available Improved type lookup speed for SetParticles and GetParticles. Package: Fixed property drawing when manually drawing a property that was hidden with. IOS: Added support for iPhones, iPads and Apple TV released in 2021. IOS: Added ProMotion support on ios15 and new devices (iphone13 family). Added metrics for Branches tab functionalities.Added success state message for Pending Changes tab.Added empty state message for Pending Changes tab.Version Control: Added option to "Add to ignore file" in context menu in the project view Input System: Added support for PS5 DualSense controllers on Mac and Windows. WebGL: Creating a mesh in Play Mode causes a "abnormal mesh bounds" error when build target is WebGL Templates: Editor crashes when exiting and keeping a tutorial project Shuriken: Inspector breaks and errors are thrown when the Material field is deleted from the Particle System Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time Serialization: Editor crashes when "IP Address" in Project Settings is empty Scene/Game View: Icon attached to MonoBehaviour script disappears when Selecting the GameObject
#Opengl 4.4 code
Scene Management: Instantiated FBX through code throws error after leaving Play Mode Progressive Lightmapper: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled MacOS: DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters Linux: Editor crashes at "_assert_fail_ld" when opening a project (Linux) Input: Input.GetKey does not trigger when the mouse cursor is outside the Game window GI: If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830).
#Opengl 4.4 install
Release notes Known Issues in 2020.3.24f1ĪI: NavMesh Agent can not pass through passable area between carving NavMesh ObstaclesĪndroid: 'Not enough storage space to install required resources' error when building App Bundle with Split Application BinaryĪndroid: Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device.Īsset Bundles: Building process of the AssetBundles is slow when there is a huge filecount.īuild Pipeline: Windows build fails when using Deltatre Magma Engine
